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My Work
I specialize in user interface, user experience and vector design work. I've been a part of the entire design process from initial strategizing with project managers to assisting developers with implementation. Before getting into the games industry, I used to do product design for websites and apps. The projects below are a mix of personal work and ui work I've done at Ubisoft.
I'm a self-proclaimed video game addict 🎮, pop-punk junkie 🎶, & Shiba mom 🐕 who went to college for three years to study graphic design, then stumbled into doing UI design. In my spare time when my dog isn't demanding my attention, I've been dabbling with learning 3D modelling and making craft cocktails, as well as doing mentorship in UI/UX.
I've also done a couple presentations on the benefits of moodboards and a crash course on game UI to the Winnipeg game dev community!
Programs
These are the programs I'm most familiar with. On top of these, I also have experience with the entire Adobe Creative Suite and have done UI implementation in the Unity game engine.
This is just a sampling of the programs I know, I'm always open to learning new ones to potentially add to my workflow.
© Jackie Markiewicz.